For more information or to schedule any of the programs list below for your classroom, contact Margo Long at 740-223-4040 or email her at long.1632@osu.edu.

ChickQuest, a Science Alive 4-H School Enrichment program that challenges youth to use science, technology, engineering, and math skills to investigate the life cycle of an embryonic chicken egg. From monitoring living eggs to observing fluffy chicks, these lively activities pique curiosity, encourage collaboration and communication, and provide young scientists with unforgettable experiences.


Code Your World is a four-part challenge that teaches kids ages 8-14 to apply CS to the world around them through hands-on activities. Developed by Google and West Virginia University Extension Service, it includes a computer-based activity on Google’s CS First platform and three unplugged activities that bring coding to life through games and interaction.


Game Changers teaches kids ages 8-14 how to use computer science (CS) to create games, solve problems and engage with topics they’re passionate about. Using physical activity and puzzles to teach kids important CS concepts and problem-solving skills, creating real-world connections between computer science and civic engagement, healthy living and agriculture. Although the challenge includes one computer-based and two unplugged activities to help kids learn CS, all can be completed without internet access.


STEM Pathways programs in science, technology, engineering and math improve participants' curiosity, logical thinking, problem-solving, and team communication – workforce skills necessary to compete in a high-tech global society.